Pariah News

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A new home for Pariah Games!
4.17.2007

Just a brief note....

We have moved to a new ISP. The old one was not providing bad service but I was not able to take advantage of all the features the site was providing and I really was paying for a lot of space and features I wasn't using. Then I did a bit of math with my wife and figured out I could put my site on the same server and ISP she is using and the combined cost was just pennies more than her single site. So I packed up and moved.

I am still miles behind in all the projects I wanted to get done this year, but I have finished several of the key ones. Chime did well in the contest - I got third place - and I finished the prototype. Feedback was good enough that I plan to make a full game out of it. I am currently researching if it would make more sense to continue development in TGE or to switch to TGEA or jump to a completely different system like Multiverse.

Both approaches have advantages and disadvantages. But the final decision won't be happening until I have had a chance to get several other projects done. The focus this year has been on finishing up old projects and the pace of gettting them cleaned up has been agonizingly slow in some cases.

I have been working on the idea of recruitment and at the same time dreading having a project break out with so many things almost completed. One thing I can say, if you are a developer and you don't work on a laptop you are missing a major way to get stuff accomplished. I can't say how much of a change it has made to my way of working.

 

Preparation for myDreamRPG Contest
10.28.2006

Well, I decided to try my hand at building a game - singlehanded... sort of.

The folks over at myDreamRPG have decided to hold a contest to create your own game in 90 days. Since I have been kicking the idea for a MMO style Adventure game around for several decades I decided it would be good thing to try out. It will take my mind off Adellion, where I have been spending almost every waking moment, but won't take me very far away from the whole MMO scene - which is where I love to be.

I am currently researching two different approaches to the game. The first would be to take the MMOKIT which the myDreamRPG folks created and cut it down to the kind of game I am looking for. The second would be to create a single player game - probably using TGE 1.5 - and then expand it by adding the elements from the MMOKIT that I need.

Both approaches have advantages and disadvantages. One early goal is to get a playable version. This is probably easier to accomplish by reducing the MMOKIT version. However, I want to add TLK lighting and other features which are already in the TGE 1.5, making it easier to do that part of the integration with the expanding single player version.

The contest starts on the 31st, so I have a few days to do research. Which is good since I need some time ot check and see how the files are laid out in each version, determine which features are available, and try to figure out which Art Packs I am going to want to use in creating the prototype. I have an initial idea but it might change a bit as I continue to evaluat what's available.

Of course, I'm not 100% committed to a lone wolf development either. Should I find art/programming/level design/scripting types who want to help out I'm sure I could find something for them to do... LOL

 

New Retrospect sections coming online today
05.30.2006

Some new updates are now complete. The Book, Movie, Music and Tech Review sections are now up.

There aren't a lot of reviews up yet but I have at least one example up in each of the sections and as soon as the last of the retrospective sections is up and has an example I'll begin updating them all. There is little shortage of material to review, and my biggest problem is finding enough time in the day to cover all the books, movies, CD's and tech I'd like to discuss before it is so old you have to look for it in the bargain bin!

The forums for discussion of the items reviewed will also be coming up in the near future. It's not clear yet just how much participation I can expect. So many people seem to spend their time sounding off on blogs that a forum now seems a bit antiquated. However, I believe in leaving room for discussion so hopefully it won't just fill up with wild eyed rants.

Check it out and then check back again to see how it is all progressing.

 

New Books reviews uploaded
05.19.2006

You will notice a number of items on the left side of the screen that are slowly going up on the website. I have moved the Reviews section to the top of the list because they are actually easier to get completed and up onto the site. The first of the books reviews is now up. They are coming from previous reviews I did on the Garage Games site and from my earlier published reviews in Tricks of The Windows Game Programming Guru's.

There are about a half dozen reviews up now and I hope to add considerably more each day until I have posted up all my old reviews. I also intend to fill in with reviews for books in the various series like the Game Programming Gems, where I only posted one review because other Garage Games residents beat me to it. Now I have a chance to get my say on the rest.

I will also be moving to put up at least initial pages for the other review sections along with at least one or two examples to get the ball rolling.

So check back here to see how it is all progressing.

I am also including links now to the items reviewed so you can link over and get the item yourself if it looks interesting. You will find the link in the left column next to the review. The right column should have other links provided by Google for similar items of interest. Hope you find it all useful!

 

A Brand New Focus For This Website!
05.12.2006

Big Changes (tm) for those of you who haven't been by in a while! The primary focus of the website has changed!

The original focus of this website was to track the progress of Pariah's games as they were developed and brought to market. That process still continues, but the simple fact is that for most of the development period there is very little to say, unless you are hyping your product by commenting on an endless series of screenshots. This is especially true when some of the projects are intended to go for several years and many of the coolest features are not supposed to be revealed until close to release. Furthermore, you are expected to contribute most of that information first to websites devoted to the game itself and I'm way too lazy to want to rewrite the same thing just to post it on my own website. It's much easier to just give you a link to the first article.

It also costs money to maintain a website like this. And it is a horrible waste of time and money to own and maintain a website that only sees updates every couple of months!

So I began to think about what I wished to find in a website as an Indie developer.

The focus for game developers is considerably different than for those who simply want to talk about games, or present in depth info on a game they are addicted to, or comment on the cool mods for game X. The interests of game developers are generally pretty specific and center primarily on... "How can I do X?" and, "Has anybody already done it so that I don't have to do it again?"

Developers have a pretty clear idea of what information they want (as evidenced by the specific questions they ask when they head to the forums - or when they ask if a piece of source code can also do X...) Developers gather such information and hoard it. Books, magazines, I even have a small collection of DVD's on how certain games were made... For me, it is one of the major reasons to buy the 'Collector's Edition" of a game.

Like many others, I gather such information and study it even if it is not for a game I am currently working on. I browse old issues of Game Developer Magazine, Dr Dobbs Journal, research papers... My own library of game development titles fills about half a small library in my house. I know I'm not alone.

Then there is the cost of a book. One of the companies I really admire is GarageGames. They have taken on the idea of creating a place where indie developers can get a start. They provide tools, and forums where people can gather to ask questions about their tools. And they provide their tools and software development kits a very reasonable prices. They give constructive feedback. They are not the only company to do this. There are others.

However, when it comes to books about their products they are all in the same publisher's trap. Documentation and knowledge about a product and related tools always comes well after the product is released to the public. Books on game engines become generally outdated quickly, and it costs dearly to purchase them. A game book on the Unreal game engine or how to use the latest version of Photoshop can easily cost anywhere from $40.00 to $80.00 US.

I see the cost of information as one of the great weaknesses of the Indie Game movement. Big companies can afford to reimburse their developers for the cost of book purchases. Indies have to scrounge the web looking for information in forums, websites, and chat rooms. The cost of books cannot be easily changed as long as the costs to manufacture, ship, and stock books is involved. This is especially true when few of the books will move off of store shelves. It is far more profitable for a bookstore to have a hundred copies of "The Da Vinci Code" on its shelves rather than five copies of "Seminumerical Algorithms."

But, in a website devoted to Indie Game Development it would be possible to create a small online bookstore of focused topics. These online books could be purchased for far less than the regular book price because the costs of shipping, storing and stocking would be eliminated. As a writer I have never wanted to see people pay $50.00 for a book I wrote, especially when I would only see a fraction of that amount. It just meant that they would not be able to buy other books.

So, the new focus of the new Pariah Games website is information. Specifically information for developers. Now you will find Reviews - of books, CD's of game music and SFX, even games being turned into movies (and vice versa). I am taking pieces from books and white papers I have written in the past, both published and unpublished and turning them into smaller more focused titles that you will be able to purchase for far less than a regular title.

Initially they will only be available in Adobe Acrobat format to download online for a much lower fee than most computer books. Later as I get further along I hope to also offer to publish them directly on paper - either through Amazon.com or through a company like GG Press. We'll see.

So, a ton of work is ahead. The website update has begun, negotiations with companies like Amazon and Paypal are complete. I have to pore over hundreds of pages that I have written and break out what can be used, update it and put it in a consistent format.

Amazingly enough it actually sounds to me like a lot of fun.

Of course I will still continue coverage of all the game that Pariah is working on, including Adellion and Tournament Paintball. However, the site will not be nearly so inactive as it has been in the past, since now I have lots to put up on a regular basis. I am still hoping to recruit additional artists and programmers for some of the projects that are moving so slowly at the moment. One possibility is that with the additional revenue from the sale of books I can afford to "share the wealth" and hire a few people to help with my development projects. Time will tell.

 

Starting Development on the Adventure Game Kit!
03.29.2006

One project I have had on the back burner for several years now is the creation of a simple 3D Adventure Game system based on the torque engine. It was one of the first projects I ever envisioned for the engine (and it still remains one of my personal favorites).

The project has always gotten a few cycles of my time even when other projects were bearing down. Some recent developments in the engine have pushed me into the idea of actually getting this game kit moving again.

The current plan is a simple one. Start by creating a simple single player game as an example. Next, add editor capabilites so the player can create their own game worlds. Finally, add a book to document how to make game worlds and link them to the current game. Longer term, the code can be expanded with an MMO-like backend so you can adventure with small teams and your progress and items would be held by a database. Owners of the Kit could add their own worlds for others to explore. People could also submit new artwork and items for use.

With the proper background story there could be an almost infinite number of directions to take the game worlds. I already have the basic background worked out and it will allow me to use anything from medieval castles to space stations in the same game!

There's lots more to say but I think that is enough to give people a feel for what's coming. More will be available when I get a separate webpage up later in the week.

 

 

The Games!

 

Tournament Paintball is announced!
11.24.2005

Pariah Games doesn't just do BIG games like the Adellion MMORPG! We also do small games for fun and to get your adrenalin pumping! And that's the case with our first small game for 2006. Tournament Paintball is the working title for our team based multiplayer action game, in which you can pit your skills against other players on a selection of regulation sized fields.

Pick from the dozens of fields we offer - or use the built in editor to create your own fields. Be creative! Try the fields that past champions have battled on, or make your own. Develop strategies and tactics and try them out with your friends - here or on real paintball fields. Prepare for tournament games by studying the actual fields you could be playing on.

Want something different? Try a night game! Hunt your opponents by the light of the full moon!

Team play with up to 8 players on a team. Join games in progress or host your own. Hang around in the lounge and watch games from the skybox to check out other teams strategies or head down to the local store to check out the latest in new equipment

To get a quick peek at where we are going check out the new Paintball Tournament link in the left column.

 

Adellion
07.2005

Adellion is a unique MMORPG under development by HonourBound Ltd.in the UK and publisher Alchemic Dream. Pariah Games has undertaken to expand the torque engine created by the fine folks over at GarageGames to allow it to be used as an MMORPG engine.

The project is beginning the first phase of trials leading up to an initial Alpha test release in October. The game has an extensive backstory and is unique in the MMO space in its emphasis on role-playing and medieval (rather than fantasy based) elements.

 



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