Torque 2D Engine (T2D) was the brain child
of Melvin May, who conceived it as a way to quickly and easily create a simple 2D
side-scroller game. As he continued to work on it, it grew to become a generalized
solution for the creation of 2D games.
Utilizing the original Torque Game Engine as a base, T2D can not only be used to
create intersting and powerful 2D games, it can also be integrated with the original
Torque Game engine to allow you to place 2D games INSIDE your 3D games!.
But while embedding a 2D sub-game is the goal of many, the actual power of the 2D
engine should now be overlooked. The popularity of "retro" titles, and the growing
power of phone based games means that the Torque 2D engine is poinsed to take you to
new and potentially very lucarative markets.
So much for my sales pitch!
My original interest in Torque 2D was as a platform for a GarageGames hosted event
called, Game in a Day. In this for fun competition, teams of people try to create an
entire game in a single day! The results are generally published on the GarageGames
website shortly after the competition ends, although some entries have gone on to be
modified into complete selling titles.
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