Torque Shader Engine

Torque Shader Engine Background
07.2005

Torque Shader Engine (TSE) is the next generation of the Torque game Engine. Featuring a new and powerful shader engine, easily the equivalent to those of such popular titles as Doom III and Half Life 2, the Torqe Shader engine is still a work in progress.

However, unlke many game engines which are created from scratch and require years before any significant work can be created suing them, the Torque Shader Engine has an early adopter program. This means that you can begin early, create content, and where necessary begin shaping the code to your own ends - before it has even reached its release date.

This is a chance for early adopters to become the indie equivalent of companies like Raven Software, which often begins work on new titles using the latest engine from id Software before release.

In addition, to its powerful new shader engine, TSE also delivers an equally impressive terrain engine. This engine, named Atlas, is capable of generating the large highly detailed terrains required by many of the role playing, racing and strategy games that are just beginning to reach the market.

GarageGames also intends the Torque Shader Engine to be a step in the direction of its support for larger scale game worlds, such as the new MMSPG (Massively Multiplayer Single PLayer Game) exemplified by the new Minions of Mirth.



 

Torque Shader Engine News
08.01.2004

GarageGames has completed its most recent game developer conference. And with its completion many of the developers have returned to the Torque Shader Engine to bring many of the new features that they added to the new 1.4RC2 candidate to the Shader Engine.

In additon there is new work underway to improve the system used to create Atlas terrain, making it faster, easier to understand and less prone to crash compiling.


 



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