Torque Shader Engine (TSE) is the next
generation of the Torque game Engine. Featuring a new and powerful shader engine,
easily the equivalent to those of such popular titles as Doom III and Half Life 2,
the Torqe Shader engine is still a work in progress.
However, unlke many game engines which are created from scratch and require
years before any significant work can be created suing them, the Torque Shader Engine
has an early adopter program. This means that you can begin early, create content,
and where necessary begin shaping the code to your own ends - before it has even
reached its release date.
This is a chance for early adopters to become the indie equivalent of companies
like Raven Software, which often begins work on new titles using the latest engine
from id Software before release.
In addition, to its powerful new shader engine, TSE also delivers an equally
impressive terrain engine. This engine, named Atlas, is capable of generating the
large highly detailed terrains required by many of the role playing, racing and
strategy games that are just beginning to reach the market.
GarageGames also intends the Torque Shader Engine to be a step in the direction
of its support for larger scale game worlds, such as the new MMSPG (Massively Multiplayer
Single PLayer Game) exemplified by the new Minions of Mirth.
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